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Booking new work for Q4

Design that earns its keep.

I am Elena, a product designer & art director working independently from Lisbon, Portugal. I help founders and product teams turn complicated things into products people understand on the first try.

A minimal studio desk with a laptop, notebooks, and a pen
Years designing
11
Projects shipped
40+
Countries worked in
6
AtlasTessellateNorthwindMarenPeripheryCadenceKestrelField & Co.
What I do

Three things, done properly

Most engagements are a mix of these. If your problem does not fit any of them, say so and I will tell you honestly whether I am the right person.

01

Product design

End-to-end design for digital products, from the research that decides what to build through to the components engineering ships.

  • Research and discovery
  • Flows and prototypes
  • Interface design
  • Design systems
02

Brand identity

Visual systems built on a rule rather than a mood board, so they hold together long after the launch campaign is over.

  • Positioning
  • Marks and typography
  • Guidelines
  • Print production
03

Art direction

Direction for photography, editorial, and campaign work, including the parts nobody enjoys, like press checks and asset handover.

  • Photography direction
  • Editorial systems
  • Campaign layouts
  • Production oversight
Elena Marsh in her studio
About

Eleven years in, I have stopped believing that good design is the part you can see.

The work that has held up is the work where I spent longer understanding the problem than drawing the solution. That usually means talking to the people who use the thing, sitting with the support team, and being willing to throw out a direction in week four.

I work independently, one project at a time, mostly with founders and small product teams who need a designer to own the whole thing rather than decorate the end of it.

  • Product design
  • Design systems
  • Brand identity
  • Art direction
  • Editorial
  • Packaging
  • Prototyping
  • Accessibility
More about how I work
How it goes

No surprises, no theatre

The same four stages on every project, whether it runs six weeks or six months.

  1. 01

    Understand

    I talk to the people who use the thing and the people who support it. Most projects change shape in this first fortnight, and that is the point of it.

  2. 02

    Frame

    We agree on the specific problem worth solving and what success looks like in numbers. Nothing gets designed until that sentence is written down.

  3. 03

    Make

    Fast, rough, and in front of real people early. I would rather throw away three directions in week four than defend one in week ten.

  4. 04

    Hand over

    Documented, specified, and built to survive without me. If your team cannot extend the work six months later, I have not finished it.

Sketches, colour swatches, and drawing tools on a working deskThree people sketching ideas together around a table
In their words

What clients say afterwards

“Elena rewrote how we think about our own product. She arrived with questions rather than opinions, and the answers reshaped our roadmap for the year.”
Priya RamanHead of Product, Atlas
Booking new work for Q4

Have something that needs thinking through?

Tell me what you are building and where it is stuck. I reply to everything within two working days, even when the answer is that I am not the right fit.